World building is a key factor of the making o…

World building is a key factor of the making of a given gaming experience. Engaging player's curiosity and will to discover original ways of approach as well as detailing a set piece of environment, a scenary capable to tell a story in silence; so the question is: when do you draw the line that separate a properly developed level with the right amount of stimulations and details, from instead giving an overwelming amount of informations, leading further from the actual purpose of a set mission?

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