What's something not many people know about game production that you wish they knew?
Do you have super fun brainstorming sessions on quests where you all just hang out and eat junk food and be brilliant?
World building is a key factor of the making of a given gaming experience. Engaging player's curiosity and will to discover original ways of approach as well as detailing a set piece of environment, a scenary capable to tell a story in silence; so the question is: when do you draw the line that separate a properly developed level with the right amount of stimulations and details, from instead giving an overwelming amount of informations, leading further from the actual purpose of a set mission?
what kinds of atmospheres can we expect from inside some of the high rise mega towers down to the underbelly of the slums?
Destiny 2: Shadowkeep – Gamescom Trailer